Timaeus the Knight of Destiny
LIGHT 10

Timaeus the Knight of Destiny

  • Archetype:
  • Legendary Knight

  • ATK:
  • -1

  • DEF:
  • -1

  • View:
  • 7489




"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos" Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.




 
 
AI Power Analysis
Boss/End-boardConfidence: Medium
47± 6/ 100
Power Score
Intrinsic 49
Deck 45

Timaeus the Knight of Destiny — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 45 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion

Why it scores here

Timaeus is an Extra Deck Fusion-style boss that needs three specific Legendary Knights sent from the field to Graveyard before it can be Special Summoned, so its real value depends on having that trio live. Its strongest effect is the battle-destruction trigger, which Special Summons three Legendary Knights from hand, Deck, or Graveyard, a repeatable 3-for-1 refuel that earns the resource and recursion points. Its ATK is a battle-only effect and it does not disrupt the opponent, so the score does not rise from stats or from being a 1-copy staple in 43 decks. The score is held down by the summon condition, the absence of any combo or guide evidence, and the unknown usability of this card as material.

Axis scores

Axis Score Evidence
Accessibility 35 Needs three named Legendary Knights in the Graveyard or on the field at once; the partners appear in only 16 of 43 decks (observed; the summon condition itself is verified from text).
Combo & Conversion 55 Once it lands, battle destruction yields three additional Knights, but no recorded boards exist to confirm the conversion (inferred from text).
Resource Economy 70 Battle destruction Special Summons three Legendary Knights from hand, Deck, or Graveyard, a strong multi-zone refuel (verified from text).
Effect & Interaction 25 It brings no negation, removal, or hand-trap reach, and its battle ATK change is minor (verified from text).
Material Utility 30 Usability as material is not stated in the text and no combo evidence exists, so this stays low (inferred; gap).
Resilience & Flexibility 65 Unaffected by other cards' effects, and the battle trigger recurs from hand, Deck, and Graveyard (verified from text).
Deck-Building Efficiency 60 Extra Deck slot, typically 1 copy (avg 1.3), no garnet, but it commits the deck to the Legendary Knight trio (observed from decks; text verified).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 45, Meta = provisional. Modifiers: Summon-condition restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Battle-destruction trigger Special Summons three Legendary Knights from hand, Deck, or Graveyard (verified)
  • Unaffected by other cards' effects, which blanks common card-effect removal (verified)
  • Used in 43 recent decks across 21 archetypes, mostly at 1 copy (observed)

Weaknesses

  • Needs three specific Legendary Knights in the Graveyard or on the field to summon (verified)
  • Battle-only ATK matching, with no direct disruption of the opponent (verified)
  • No combo, guide, or usage-statistics evidence to confirm practical conversion (gap)

Counters / choke points

  • Battle-free removal or effect-based destruction, which does not trigger the battle-destruction recursion (inferred)
  • Cards that prevent the three-Knight Fusion summon by disrupting the Graveyard or field before it resolves (inferred)

Best use

Boss/End-board with battle-triggered Legendary Knight recursion. Decks: Floowandereeze, Runick, Nekroz, Dark Magician, Greed. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion summon requires sending Legendary Knight Timaeus, Critias, and Hermos from the field to the Graveyard; Battle-destruction trigger Special Summons three Legendary Knights from hand, Deck, or Graveyard; Unaffected by other cards' effects; Once-per-battle ATK and DEF matching to the highest ATK on the field; 43 decks, avg 1.3 copies, 21 archetypes
  • Observed: Named Legendary Knight partners appear in 16 of 43 decks (37%); Staples such as Called by the Grave and Ash Blossom co-occur in about a third of decks
  • Inferred: The card's practical value depends on keeping the Legendary Knight trio live; Battle destruction converts into a 3-for-1 refuel in typical boards
  • Data gaps: No combo evidence: conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) available Usability of this card as Fusion or Link material is not stated in the text ATK -1 is a database placeholder and was not scored No banlist token; assumed 3 copies











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